At level 4, you have two levels of Fury Swipes and one level of Overpower. The earliest opportunity to come out of the forest is level 4. Save a skill point and keep the mana cost lower. With Ursa’s base agility and some minor stats, no one will notice the difference between something like 340% IAS and 400% IAS. This is how Ursa destroys neutrals so fast early game.Ĥ00% IAS is max and IAS has severe diminishing returns. Ursa is not going to hit anyone when he is stopping himself continuously in the middle of a fight. However, this does not have any application in real team fights. Just stand next to a neutral creep and try it out. The Enrage attack comes out super fast (depending on how fast ‘S’ is pressed). Keep pressing ‘S’ and Ursa spams the Enrage bonus damage. The Enrage melee attack comes out but Ursa doesn’t make an actual physical attack. You can fool the game engine by thinking Ursa made an attack by pressing ‘S’ for stop next to a target. There is a funny exploit/bug with Enrage. Critical strike does not amplify Enrage damage. Ursa can not leech life off the Enrage damage. The bonus damage is dealt by adding a second melee attack before Ursa’s actual physical attack. Enrage skill costs no mana and has very low cooldown. If you get nuked and hit a couple of times, the bonus damage drops. Keep in mind that the bonus damage is based off current HP. Once Ursa attains some decent HP, the Enrage bonus damage gets scary. This is Ursa’s second source of damage after Fury Swipes. Level 3 - 6% of Ursa's current life is dealt in damage. Level 2 - 5% of Ursa's current life is dealt in damage. Level 1 - 4% of Ursa's current life is dealt in damage. When activated, greatly increases Ursa's damage based on his current life.
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Fury Swipe damage will not be reset to 6/12/18/24 the next hit, it just continues. If critical strike or bash procs, it will suppress the Fury Swipe damage on that hit. Ursa can leech life off Fury Swipe bonus damage through Vladimir’s Offering. This skill does not work on towers or siege weapons. If Ursa can get more than 5 hits in, the damage bonus scales up even more. Just for comparison, Silencer’s glaives only reach 70+ damage late game. If Ursa can get 5 hits in, the total damage from level 4 Fury Swipes is 360 and the average bonus damage per hit is 72. In terms of average bonus damage for level 4 Fury Swipes, the formula is (24+24*N)/2.
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Assuming Ursa can get N hits in, level 4 Fury Swipes add (24+24*N)/2*N damage in total. This skill adds a bonus damage (reduced by armor) to Ursa’s physical attack. Orb effect – overrides all other orb effects I have no idea how Ursa can do that well in a lane.Įach attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. The jungle build can obtain about 4000 to 4500 gold in the first 20 minutes of the game, which is equivalent to a creep score about 55 to 65 (not counting hero kills and tower gold).
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If everything goes according to plan, Ursa will end up with enough money to rival the best last hitters in lanes just from destroying neutrals. By jungling, your team gets two solo lanes and everyone gets more experience and gold. On the other hand, neutral creeps are incredibly stupid and they tank Fury Swipes. Laning with a disabler for landing Earthshock is viable, but is not discussed in this guide. His only hope to land Earthshock on a lane opponent is if a lane partner disables first. His only lane control skill is Earthshock and it is amazingly easy to juke it during early game laning. His damage potential gets even better as game goes on. His DPS is already good from as early as level 3. Ursa only has one job – deal lots of physical damage.